Full DirectX Support on Apple Silicon
Bridge the gap between Windows and Mac. We provide the technical infrastructure to run DirectX-based games on Apple Silicon, utilizing the latest translation layers and cloud acceleration.
DX11 to Metal
Efficient translation of DirectX 11 calls to Apple's Metal API.
DX12 Integration
Advanced support for DirectX 12 features via cloud-rendering.
Shader Pre-Caching
Reducing stutter by pre-compiling shaders for the M-series GPU.
Overcoming the API Barrier
The biggest hurdle for Mac gaming has always been the API. While Windows uses DirectX, Mac uses Metal. Our system handles this translation in the cloud, meaning your MacBook doesn't have to struggle with emulation; it simply receives a perfectly rendered video stream of the DirectX game.
- Support for DirectX 9, 11, and 12.
- Low-overhead translation layers.
- Optimization for Vulkan-based titles.
- Real-time API monitoring for stability.
Our cloud-based DirectX approach eliminates the 'crash-on-launch' issues common with local translation tools.
